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- // Persistence Of Vision raytracer version 2.0 sample file.
-
- // By Alexander Enzmann
-
- /* sample quartic scene file written by Alexander Enzmann */
-
- #include "colors.inc"
- #include "shapes.inc"
- #include "textures.inc"
-
-
- /* Hyperbolic Torus having major radius sqrt(40), minor radius sqrt(12) */
- quartic {
- < 1.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, -2.0, 0.0, -104.0
- 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0
- 1.0, 0.0, 0.0, -2.0, 0.0, 56.0, 0.0, 0.0, 0.0, 0.0
- 1.0, 0.0, 104.0, 0.0, 784.0 >
-
- texture {
- pigment { Red }
- finish {
- specular 1.0
- roughness 0.01
- ambient 0.2
- diffuse 0.8
- }
- }
-
- bounded_by { sphere { <0, 0, 0>, 20 } }
-
- rotate 90*x
- rotate 30*y
- translate 20*z
- }
-
- /* Put down a floor */
- plane {
- y, -20.0
- texture {
- pigment {
- Blue_Agate
- scale 20.0
- }
- finish {
- ambient 0.5
- diffuse 0.5
- }
- }
- }
-
- camera {
- location <0.0, 0.0, -20.0>
- direction <0.0, 0.0, 1.0>
- up <0.0, 1.0, 0.0>
- right <4/3, 0.0, 0.0>
- }
-
- light_source { <200, 30, -300> colour White }
-
- light_source { <-200, 30, -300> colour White }
-